Sea Monsters Centre in Bildudalur Iceland.
The monsters are hunted by moving "shells" around on the table and they tell the visitor where the monsters are lurking.
Gagarin designed an interactive table for the Sea Monsters Centre in Bildudalur Iceland. The table shows a map of Arnarfjord wherein visitors can hunt for monsters in the fjord and find tales, stories deriving from the area.
The interaction design is aimed at providing an organic interactive experience where everything is intuitive for the visitor. The maneuvering of the map is done by rotating wheels and the monster hunt is done via "shells" moved around on the table which tells the visitor where the monsters are lurking and puts the visitor in charge of the story telling narrative.
The table was designed and built by Gagarin from the ground up.
Featured on NOTCOT September 2010.