Students are given the opportunity to put themselves in the steps of real parliamentarians.
Users are guided through the game with clear messages and graphics used to unify all different parts of the game.
Main goal was to create a solution where the visit would be both an interesting and challenging experience.
Gagarin designed and produced the multimedia part of the role-playing game Skolathing (School Parliament) The game is for pupils aged 14-16 - located at a teaching facility at Althingi (Icelandic parliament). The objective of Skolathing is to give young people insight into the work of the parliament, interaction of events in society, public opinion and political decision-making. The pupils participate actively in the role-playing game, learning to listen to arguments, put forward their own views, and reach a democratic decision. Multimedia is used to make the process more accessible and interesting for the pupils.
Group of students is divided into four imaginary parties. The game requires at least 12 “members” of parliament, and a maximum of 32. The “members” debate three parliamentary Bills, and listen to the contributions of imaginary “experts” and “interest groups” who appear on a TV monitor. In the parliamentary chamber of Skolathing the pupils make speeches to the assembly; they also hold meetings in committees, and sessions of the parliamentary parties. They can call upon government ministers (on screen) for consultation, receive deputations, and choose between proposed amendments to the Bills.
They choose spokespersons among themselves to chair the meetings. The play concludes with the third reading of the Bills, and a vote in the chamber of Skolathing. The Speaker, played by a staff member, chairs the sessions in the Chamber, while other roles are played by actors on-screen.
Further information on Skolathing